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Post by f i x a t e on Aug 12, 2011 9:32:14 GMT -10
Name | Bella Amberpaw
Gender | She-cat ♀
Age | 10 moons
Rank | Loner Apprentice
Clan | MeadowClan
Beliefs | StarClan is just a silly ploy make up by the adults to get their kits to behave. She doesn’t have any strong beliefs in them at all, and doesn’t ever plan on changing her ways. I mean, dead warriors that live in the stars? Come on, that’s about as believable as the tooth fairy. She’s very quiet about her beliefs, though, as she fears getting “kicked out” of the Clan. An occasional eye-roll may be okay, but a confrontation with another cat about her doubts of StarClan would not be acceptable. Her beliefs, or lack thereof, are because of the fact that she was not born and raised in the Clan. Although many of the other loners and rogues were quick to change their beliefs, she was not, and feels that she shouldn’t change them just because she joined the Clan.
As for the Warrior Code, Amberpaw is okay with bending the rules, and finding a way around them. You know, it’s okay to break a rule here or there. She doesn’t fear punishment from that fairy tale the other cats call StarClan, so why should she be concerned? Well, besides the threat of getting banished from the Clan; but then again, she doesn’t always consider the consequences of her actions.
Parents | Jagger [ ♂ — Father — Rouge — NP ], Snowbell [ ♀ — Mother — Rouge/Ex-Kittypet— Deceased ]
Siblings | None
Mate | None
Crush | None
Kits | None
Apprentice/Mentor | None, OPEN
Appearance | Yellowish-brown tabby patches cover Amberpaw’s otherwise snowy-white pelt. Her fur is short but thick, and the fur on her paws in unusually soft. She keeps her coat impeccably groomed, although she doesn’t mind getting dirty, unlike some of the other she-cats. Her diet consists mostly of fish, so her pelt also repels water. Her brown eyes are flecked with gold, and a very strong feature of her face. Her expressions are pretty readable, as she doesn’t try to hide her emotions. She also gives away her feelings through tail movements, which she uses regularly. Her long, slender tail is also her Megan Fox’s thumb; there is a kink about three-fourths of the way down from a previous breakage.
Amberpaw had a very feminine build, and is a bit smaller in size. She is neither lanky nor stocky, but rather carries her weight well. She is not overly-muscular, but the muscles are there, hinting at her strength. Her movements are short and strong, like those of a bobcat. She carries her weight rather heavily on her paws, which make her a terrible hunter.
Personality | Adventurous and fearless, Amberpaw is a recipe for trouble. She is headstrong and does what she wants, not afraid to disobey orders. She craves independence and self-empowerment, but has no desire for power over others. She is very carefree and impulsive, diving into situations without thinking them through. She constantly finds herself cleaning out the elders’ den, and picking away their ticks, but she doesn’t seem to learn from her mistakes despite her abundant intelligence.
The adults of the Clan are well aware of Amberpaw’s mischievous antics, and often avoid her. They find her troublesome attitude to be annoying, and often just ignore her. The other apprentices, on the other hand, find her to be a furball of fun, although many are quick to abandon her if she suggests doing something that is bound to be a disaster in the making. Her disrespect for the Warrior Code separates her from them often, but she gets along with most of them quite well. They look up to her at times, but their admiration quickly turns into pity as soon as she takes something past their zone of comfort. Kits, to the disapproval of the queens, view her as a hero.
Amberpaw has no ambitions whatsoever. She lives in the moment, disregarding any consequences. She does have an extremely soft spot for kits, and spends much of her time near the nursery, despite the opposing glares of the queens. She tells the kits stories of her adventures, and acts them out with them. As much as the queens hate the sparks of trouble she ignites in their kits, they do like how much she keeps them entertained. Amberpaw doesn’t really see herself having kits of her own, but who knows, her mind could be easily changed.
Amberpaw is loyal to her Clan and everything, but she doesn’t really have a burning passion to through herself into battle. She’d fight to defend herself, but she wouldn’t be first in line to volunteer for an attack. It’s not that she isn’t loyal to the Clan, it’s more of that she doesn’t really care. Everything’s a joke to her, and the seriousness of situations doesn’t really get to her often. One might think this would make her quick to join an attack, but she is not one who likes to solve arguments with fighting.
Skills | Amberpaw is quite the tracker; she can follow a trail with great accuracy, and that is her best field of expertise. The Clan could use this to their advantage, although with her stubbornness she it could be more trouble than it’s worth. She is a very good fighter, too, but only has bursts of strength. Her fighting skills are not often used, though, as she tries to avoid situations of violence. She is a decent swimmer, so her diet consists mostly of fish, making her pelt water-resistant, which only improves this skill.
Amberpaw’s greatest weakness is hunting. She is an awful hunter, but being as headstrong as she is, does not give up. She wants to catch her own food, and will turn down any help she gets, so she spends a lot of her time hunting. She carries her weight on her paws too heavily, alerting her prey to her presence. So while spying missions may not be the best place for her, she would readily join the team, as she is pretty denial about her weaknesses. She also lacks endurance; she can't expel energy for a long period of time, but rather in short bursts. Her overall personality can be considered a weakness, though, as it is not very beneficial to being a good warrior.
Amberpaw posses a very cunning mind, but uses it for all the wrong reasons. If she used her strategic thinking to do something productive within the Clan, though, she could be a great asset. She also has the potential to be a great queen, but is very young at this point, and has no interest in kits at this point.
History | Amberpaw’s story begins in a alleyway on the edge of twolegged place. Born to Snowbell, and former kittypet, and Jagger, a rogue that led a gang of fierce followers, Amberpaw was originally named Bella. Jagger’s most prized possession before her birth was Snowbell, a pure-white she-cat that he’d wooed with his ruggedness. He’d romanced her on the stairwell beside her house and upon hearing the news that she was carrying his kit(s), convinced her to leave her kittypet life to join him on the streets. She eventually agreed, and gave birth to their single kit, who Jagger named Bella, after her mother. Bella’s pelt was a combination of both Jagger’s tabby coat, and the beautiful, white fur of her beloved mother. Jagger’s paternal instincts kicked in immediately, and he showed a very rare side of affection.
Shortly after Bella’s birth, one of Jagger’s followers whom he had put in charge of guarding Snowbell, dragged himself into the alleyway, bearing many wounds. He had escorted Snowbell to the nearby river for a drink, and was attacked by a group from a rival gang. The attack-party’s intent was to kill Jagger’s mate as a warning, and leave her guard barely alive to tell the story; they succeeded. Blinded by rage, Jagger launched an attack on the gang, easily overtaking it and further strengthening his own possey.
He became very over-protective of his daughter at this point, restricting where she went and having her surrounded by guards at all times. He wanted her to be his successor, and lead his gang someday. Bella wanted nothing of it; she wanted to explore and be free, rather than be confined and guarded. She often escaped her babysitters, going off on her own and getting the freedom she so often craved. Every one of these little episodes ended with her having to be rescued because she seemed to be a magnet for trouble.
After one of her escapades that left her with not only a broken tail, but a broken heart, (future fanfic), Bella grew to resent her father and her confinement even more. She didn’t want to lead her father’s gang in the future, and just wanted independence. Although she was surrounded by guards at all times, she managed to escape once again; this time into the wild that bordered twolegged place. She came across a few adventurous apprentices, who invited her to join in their game. She had so much fun that she asked to join the Clan, despite the apprentices’ warnings that it was not all fun.
Critique level | Criticise all aspects of my character
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Post by Pyro on Aug 15, 2011 9:27:25 GMT -10
Amberpaw is missing a couple of 'why's' in her personality. Why does she live in the moment? Why is everything a joke to her?
Other than that this is a very good bio. c:
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