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Post by nightfall on Jul 14, 2012 12:39:46 GMT -10
I've spent a few days recovering from a demon-spawn encounter, and during that time, I suffered from a bout of extreme inspiration. |D I was surprised by what I came up with, and I decided to share, because I want to see if people would help me out or give me tips. -- THE LABYRINTH an all literacy level behavioural roleplay
A roleplay based on flash events.
The Labyrinth follows people who have been kidnapped and placed in a sadistic human behaviour experiment lead by the Headmaster - a mysterious but terrifying man who spends his time torturing people and creating monsters (of course, these monsters eventually find a home and a quick dinner in the Labyrinth).
Things occur and end quickly in the Labyrinth. While friendships, alliances, relationships and rivalries may come to be, one must always remember:
Every human's natural instinct is to save themselves.
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Post by Cloudbat on Jul 14, 2012 15:22:51 GMT -10
Hmmm. Sounds cliche-y but I think if you did it realistically enough it work very well. I have a Labyrinth plot idea of my own, but unless this one is planet-sized, I doubt I could really contribute many ideas. XD
That being said, what's the environment like? Are supplies delivered into the Labyrinth? If so, how? How does sanitation work? And housing? Do people have to make their own shelters, grow their own food instead? Are there animals apart from the monsters? How many kinds of monsters are there? Are all the inhabitants around one age, or does it vary widely?
Just some things to consider.
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Post by nightfall on Jul 15, 2012 4:19:29 GMT -10
Since you brought up all that good stuff, I'm gonna start working on a list right here.
- The Environment - The Labyrinth is exactly what it says on the tin - a labyrinth hidden inside an underground compound. This area is privately owned by a big pharmaceutical company.
Within the Labyrinth, many environments exist, ranging from decaying urban areas to rainforests. The environments are completely random, and sometimes, quite mysteriously, they can change in the blink of an eye.
All environments carry their own dangers; for example, a savannah biome will have herds of elephants and packs of lions.
At the same time, environments also have food. Food is extremely important in the Labyrinth, and fights occur over certain foods. Of course, the Headmaster will be right there, documenting every part of these fights.
- Personal Needs and The Hub - All personal hygiene must be taken care of by the experiments themselves. Want a shower? Wait for rain. Wash your clothes? Find a stream and start washing. Are your teeth dirty? Suck on some grass or wipe your teeth on your sleeve.
Of course, certain things like clothing repair and tool creation are difficult to make in the wild. And that is the reason for the Hub.
The Hub is the center of the Labyrinth. It carries fabrics, tools, and even certain food items desired by experiments.
The Hub is dangerous. Very dangerous. Those who enter the Hub are lucky to make it out alive. The Hub is the... Well, hub of monsters. Since the experiments who enter the Hub are either extremely brave, extremely foolish, or just new, they're easy pickings for hungry monsters. Experienced experiments will always tell newbies to never enter the Hub.
- The Experiments - The experiments are a motley crew of people varying in age, gender, nationality, and even mental stability.
The experiments are kidnapped people, people who, up until their subsequent kidnapping, had perfectly normal, healthy lives (except the crazy ones, maybe).
As of the current time frame, the original 13 experiments are long dead. However, these 13 have not left without putting a mark on the Labyrinth themselves. The Labyrinth is filled with journals and stories, detailing what they know about the Labyrinth, how it works, about how to kill certain monsters, and the like. Many copies were made by the 13, hoping that future experiments would use them to their fullest.
They of course, have. Any experiment who gets their hands on one of the dwindling numbers of copies is considered very lucky indeed.
Journals aren't the only things left behind. Shelters, food caches, outposts, well-made towers, and even armouries exist as well, showing just how resourceful the original 13 were.
Of course, just like the journals, any experiment who manages to find one of these places is considered very, very lucky.
This will be updated as new information gets written out.
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Post by Cloudbat on Jul 15, 2012 11:33:56 GMT -10
I'm afraid I'm going to have to call you out in on the instantly changing surroundings unless magic or REALLY advanced technology is involved. It's possible that they could subtly change over a few weeks into a new environment though. That would still be interesting.
Just a question: How many resources are being devoted to this? Is it common knowledge? Cause having herds of elephants and packs of lions delivered to anywhere is going to attract some attention.
Food, what kind of food? Random packages delivered at random times? Wild food? Also, a bunch of that water must be contaminated by now from general use unless it gets filtered and/or replaced.
For that matter, how is everything delivered/altered in the maze? Has anyone tried to use the delivery portal or what have you as an escape means?
I like the idea of the Hub but what exactly is it? And again, how are things put in/delivered to it? Is it a giant container? A (if you'll pardon the HG reference) Cornucopia-like area with random bundles scattered around?
I like the idea of the original 13 but if they made that stuff long ago why isn't it common knowledge and being fought over? That kind of thing isn't just something you forget about, with the exception of the journals, I can understand why a lot of those are lost/destroyed.
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